Next up
working on the procedural generation of house interiors.
testing spells in the dungeon, adjusting graphic effects and aspects of the game.
testing new combat routines, more agile.
Developing the icy environment and falling snow.
Working on the generation of enemies and creation of the navmesh in real time in the procedurally generated fortresses.
Added 8 new playable characters.
Loading previously generated and saved worlds from disk, the lighting is correctly set.
Some new character tests and some animations. Missing to complete animations, code adjustments and others. But the characters are already inside the world!
Gradually improving combat. Adjusting melee combat with 2 weapons.
New images.
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