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134
Game
The Inferno Game BETA
4 years ago

- Added a few rough assets

- Polished the Pause menu during levels

- Big Diablo can grab ledges and hoist himself up

- Big Diablo can freeze enemies and use them for fast travel!

- Expanded the level's area




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I’ve finally conquered my perfectionism long enough to make some sprite assets. It was fun playing with smear frames to show a bit more life in the animations.

Okay, I finally got a part for another project done, so I can focus on this for the day. I’m going to carefully draw the background assets for the kitchen. I still made sure to darken my room for a better view. Process details are in the article below.

Got an idea for another game recently. One where we're underwater and get to see some fishies! Might have some collectathon elements. Funfact: I used Yi from the Nine Sols music video by Collage as a reference for the rough sprite.

Oops, we shrunk the spoddrrr. #Potion

I wanted to try custom controls for my games, but it was always on the Options Menu To-Do list, the last things I did. I decided to I'll add it to the Pause Menu so people can change it anytime. Right now I'm moving it to the UI's Layout

HAPPY SPAWN DAY @MillieFomx !! Ily sis <3

me, Millie, and Dye (Crystical/@XDFNAF ) as Zoey Rumi and Mira from KPDH

I'm reeaallllyy proud of this art, it took a WHILE

Minor Update: the Morality mechanic will replace the Health mechanic. Basically, you get a game over if you make too many bad decisions. You wanna make good decisions to keep your bar high. If your bar gets too low, you lose and get the Game Over.

2.8.0’s release will be this Friday. I started a new summer job this week and it’s been great so far, but I;m also very tired. I’m starting to commission play testers to help me out with it’s development. Thanks for everyone’s support!

DressupTober Day 9! (Ft.Celeste)

#BubblyRee

Updates:

New Tutorial Page

Boosted Player's Frost Ability

Boosted Player's Fire Ability

Enemies react to Player's powers

Make Enemies Harmless when Stunned

Added Kick-Off Wall

Kickable Objects

Added Secret Passages

Alternate Routes

Art Direction Decision