Game
The Inferno Game BETA


2 years ago

Minor Update: the Morality mechanic will replace the Health mechanic. Basically, you get a game over if you make too many bad decisions. You wanna make good decisions to keep your bar high. If your bar gets too low, you lose and get the Game Over.


**Why make this change?**

This is a big change in retrospect, because the player will have to change their approach and I have to change a lot of aspects in the game. However, the Morality mechanic was something I wanted to add from the start. I didn't go through with it because I wanted the game to be linear and have one ending. With a Morality meter, there's an expectation to have at least two endings. It's just been recently that I was able to think up how to install the mechanic that could keep to those plans. If you make too many bad choices, you lose. If you make many good choices, you'll win.

**Why replace the Health?**

I don't want to make this game too complicated. There just needs to be one way to win and one way to lose and that's all the game really needs.

**What are the Good and Bad decisions?**

For now, that mainly revolves around the Imp Staff. Diablo can make good decisions by not bothering them or even helping them. He can make bad decisions in the form of bothering them or messing with them. I'd like to think of more ideas to create more variety.

**What else does this change?**

A few things. One of them is the story. McInnes isn't missing like what was originally planned, but he'll be around to monitor and judge Diablo's actions. The current story is that Jezebelle is up to something and is keeping Diablo out of it, which he can't stand. Unable to convince Diablo to not get into it, he reluctantly joins to help Diablo find her to figure things out.

**Any other changes?**

I've made a couple more changes, but that's all I'm comfortable showing right now. Thanks for reading!



0 comments

Loading...

Next up

A small #sidescroller #horror inspired by me getting sick at the start of the year and binging on Atlantic Canadian folklore! I call it Escaping Ankou! Currently in Alpha.

See my ingenuity, mortals! For I have used my canvas holder to take steady pictures with my ipad for traditional assets, bwahahahaha! 😎

I’ve finally conquered my perfectionism long enough to make some sprite assets. It was fun playing with smear frames to show a bit more life in the animations.

Our pals at @serenityforge have released Doki Doki Literature Club on iOS and Android!

Support them by picking up DDLC avatar frames, backgrounds, and sticker packs in the Game Jolt Shop or on their profile!

Updates:

Polished the Ability Function

Added Diablo's Fire Fan 9000!

Added slippery ice

Added Health Dummies

Took out Level Select Menu

Play here: https://gamejolt.com/games/the-inferno-game-beta/690142

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Finally got the lineart for the church done #folklore #ankou #gameart

Celtic knots are hard, but pretty satisfying when I can get them right

The Game Awards are tonight, but we're more interested in learning what YOUR game of the year is.

Tell us by completing the quest "What's YOUR Game of the Year?"!

Got Project Deep into Beta, yay!

I mainly just have to work on the art and figure out some leftover bugs in the programming. I want to have a mobile option, too. It's gonna be a Horror Collectathon