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23
Game
Cobalt Moon
11 months ago

Added a heavy claw attack. This might seem like a simple change, but I've also been doing a lot of back end stuff to make sure I'll be able to easily add new attacks




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So I managed to include the nose in the first sprite, but it came out kind of awkward in the second sprite. Does anyone have suggestions on how to improve it?

Unfortunately, it doesn't seem like Godot has a good way to sync up particles with sound effects. But if you have a sound looping at approximately the same rate, you can't really pick up the difference

Here's the new mission select screen! Featuring sprite Akio. His posture has not improved

Happy #WIPWednesday!

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Making some art?

Practicing a song?

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Thanks to @Shori-shita for the suggestion, I made the cannon shoot a teensy bit farther. Unfortunately, I couldn't get it much farther out than that while still hitting the player

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

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A little Sneak Peek at the intro cutscene

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

We got taunts! Not as many as the original unity build, but still