Game
CLYDE

5 years ago

Added a quick-turn. Still have to play around with enemy + player speed.




0 comments

Loading...

Next up

An icon to indicate what items you can pick up has been added, this has improved play-testers experience with reliably picking up objects. (ver 0.4.1)

Hey! If you've played Clyde, feel free to fill out this short Google Survey. It's one of the requirements for the assignment, any feedback is appreciated, thank you!

https://forms.gle/tctRxY6VsuGuGPmTA

I have implimented occlusion culling so that only what is in the players view is rendered, this will hopefully improve the preformance on lower end devices. (ver 0.4.1)

Created a moving camera for the main menu that leads to the credits. Will have to keep in mind the text will most likely be changed/added to later on. I'll release a playable version in the morning. But right now its 1:10am :,(

Hey guys, I need your help! I have released my school final major work and need playtesters to give it a spin and fill out a short google survey.

This would really help me as it is part of the requirements, the survey and game is on my page under 'Clyde'

Exciting news! Over the week I spent time adding to the overall map with new gameplay mechanics and features in the enviroment, even a new room! Not only that, there is now a way to actually win. Yes thats right, a very bare bones gameloop. (ver 0.3.1)

Added a model and animation that I feel is closer to what I want for the enemy (ver 0.2.1)

Since I haven't updated anything in a while, here's a beta stand in texture i used to make sure the enemy was facing forward in testing, drawn by myself of course. Pure art. His name is Pater Grafen.

(Last post continued) - Clyde is very close to completion and its 1.0 release, I just have to do some balancing, tie up the end of the game a bit better and of course I'm always open to comments and suggestions.

Have fun with ver 0.4.0, happy spooking!

After a lot of work, version 0.4.0 is out! There has been a complete overhaul of the map, giving more space to the mechanics I wanted to add in the past but was unable to due to the original maps limitations -