Game
CLYDE

5 years ago

Created a moving camera for the main menu that leads to the credits. Will have to keep in mind the text will most likely be changed/added to later on. I'll release a playable version in the morning. But right now its 1:10am :,(




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Hey! If you've played Clyde, feel free to fill out this short Google Survey. It's one of the requirements for the assignment, any feedback is appreciated, thank you!

https://forms.gle/tctRxY6VsuGuGPmTA

Since I haven't updated anything in a while, here's a beta stand in texture i used to make sure the enemy was facing forward in testing, drawn by myself of course. Pure art. His name is Pater Grafen.

(Last post continued) - Clyde is very close to completion and its 1.0 release, I just have to do some balancing, tie up the end of the game a bit better and of course I'm always open to comments and suggestions.

Have fun with ver 0.4.0, happy spooking!

After a lot of work, version 0.4.0 is out! There has been a complete overhaul of the map, giving more space to the mechanics I wanted to add in the past but was unable to due to the original maps limitations -

Exciting news! Over the week I spent time adding to the overall map with new gameplay mechanics and features in the enviroment, even a new room! Not only that, there is now a way to actually win. Yes thats right, a very bare bones gameloop. (ver 0.3.1)

An icon to indicate what items you can pick up has been added, this has improved play-testers experience with reliably picking up objects. (ver 0.4.1)

Added a quick-turn. Still have to play around with enemy + player speed.

Added a model and animation that I feel is closer to what I want for the enemy (ver 0.2.1)

Updated skybox and outside area coming in next version (0.2.4)

I have implimented occlusion culling so that only what is in the players view is rendered, this will hopefully improve the preformance on lower end devices. (ver 0.4.1)