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After a lot of work, version 0.4.0 is out! There has been a complete overhaul of the map, giving more space to the mechanics I wanted to add in the past but was unable to due to the original maps limitations -
Hey! If you've played Clyde, feel free to fill out this short Google Survey. It's one of the requirements for the assignment, any feedback is appreciated, thank you!
(Last post continued) - Clyde is very close to completion and its 1.0 release, I just have to do some balancing, tie up the end of the game a bit better and of course I'm always open to comments and suggestions.
Have fun with ver 0.4.0, happy spooking!
Added a model and animation that I feel is closer to what I want for the enemy (ver 0.2.1)
Hey guys, I need your help! I have released my school final major work and need playtesters to give it a spin and fill out a short google survey.
This would really help me as it is part of the requirements, the survey and game is on my page under 'Clyde'
Added a quick-turn. Still have to play around with enemy + player speed.
Exciting news! Over the week I spent time adding to the overall map with new gameplay mechanics and features in the enviroment, even a new room! Not only that, there is now a way to actually win. Yes thats right, a very bare bones gameloop. (ver 0.3.1)
Created a moving camera for the main menu that leads to the credits. Will have to keep in mind the text will most likely be changed/added to later on. I'll release a playable version in the morning. But right now its 1:10am :,(
Updated skybox and outside area coming in next version (0.2.4)
I have implimented occlusion culling so that only what is in the players view is rendered, this will hopefully improve the preformance on lower end devices. (ver 0.4.1)
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