Game
SuperLitium

2 years ago

Added built-in collision system

It wasn't easy beacuse, my engine uses a special render made from scratch, so I need create a collision function from scratch too.

And part of the terminal is done, now this version of source is available on github.




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New interface, that allow you to manage all your game saves (Your filesystem is limited to only 5mb of data). Still in development, maybe later I can show you how is the actual interface of it.

So... was some time since I don't post something here or actually posting related to FNAF, but this is a quick preview of something I've working with my friend.

I added a terminal, to allow you use commands to do advanced stuff, like create and manage projects, saves and others. (Not available on github for now)

👀

Starting the new Pixel editor, able you to draw your pixel art instead of using a external editor and converting it to a diferent format.

0.2.2 - No OS Included, just a simple player to run your games

Simply drag 'n drop the folder with a valid game (boot.lua file) and the game will automatically run.

Also source is available on github, on branch superlitium-player

https://github.com/Litium-org/SuperLitium

Platinium Map editor 0.0.1 is out now, go try it :D

Welcome to RetroAstro, a sucessor to Superlitium

Neonix! Is back baby!!! And also open source

So I was bored and I got eventually recreating geometry dash/The immposible game with love2D without any Physics library.