Next up
Starting the new Pixel editor, able you to draw your pixel art instead of using a external editor and converting it to a diferent format.
👀
so, the version 0.1.5 beta is out now, so you can test superlitium by yourself. This is a beta build, so expect crashes, visual bugs and other stuff. If you found any bug or have a suggestion let me know. Also this version is available on github too.
Platinium Map editor 0.0.1 is out now, go try it :D
Superlitium 0.2.0 is out
Introducing the new Audio API
Create a new sound source with:
litiumapi.litaudio.newSource(sourceName, songData)
with support at 3 sound sources at same time.
Documentation is working in progress.
0.2.2 - No OS Included, just a simple player to run your games
Simply drag 'n drop the folder with a valid game (boot.lua file) and the game will automatically run.
Also source is available on github, on branch superlitium-player
So... was some time since I don't post something here or actually posting related to FNAF, but this is a quick preview of something I've working with my friend.
Added built-in collision system
It wasn't easy beacuse, my engine uses a special render made from scratch, so I need create a collision function from scratch too.
And part of the terminal is done, now this version of source is available on github.
Welcome to RetroAstro, a sucessor to Superlitium
So I was bored and I got eventually recreating geometry dash/The immposible game with love2D without any Physics library.
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