Next up
Platinium Map editor 0.0.1 is out now, go try it :D
Only the old ones will recognize this image lol
Superlitium 0.2.0 is out
Introducing the new Audio API
Create a new sound source with:
litiumapi.litaudio.newSource(sourceName, songData)
with support at 3 sound sources at same time.
Documentation is working in progress.
so, the version 0.1.5 beta is out now, so you can test superlitium by yourself. This is a beta build, so expect crashes, visual bugs and other stuff. If you found any bug or have a suggestion let me know. Also this version is available on github too.
0.2.2 - No OS Included, just a simple player to run your games
Simply drag 'n drop the folder with a valid game (boot.lua file) and the game will automatically run.
Also source is available on github, on branch superlitium-player
Added built-in collision system
It wasn't easy beacuse, my engine uses a special render made from scratch, so I need create a collision function from scratch too.
And part of the terminal is done, now this version of source is available on github.
So... was some time since I don't post something here or actually posting related to FNAF, but this is a quick preview of something I've working with my friend.
New interface, that allow you to manage all your game saves (Your filesystem is limited to only 5mb of data). Still in development, maybe later I can show you how is the actual interface of it.
Neonix! Is back baby!!! And also open source
Starting the new Pixel editor, able you to draw your pixel art instead of using a external editor and converting it to a diferent format.
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