Game
JICE

12 days ago

Added energized walls and some placeholders for obstacles, so here is some more sliding around.




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Some robots idling at the space station, acting busy. The big fish is actually a placeholder for some cool centerpiece statue, haven't decided yet what it's going to be.

Made some conveyor belts. These are splines that automatically spawn new parts of the conveyor as I move it.

Was improving the donut mechanic that launches the player in a forward direction. Turns out, if you jump a certain way into it, you will get super boosted.. Probably will leave this as a feature

Happy #WIPWednesday!

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Making some art?

Practicing a song?

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This week I was researching ways to seamlessly transition between levels in Unreal. My plan for JICE is to show a statistics window at the end of each map and load the next one in the background (yes, I really don't like loading screens)

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Starting another level grey box. This part is a long conveyor passageway that sends goods from spaceport to other parts of the station.

Updating some sound effects and adding placeholders for planned mechanics' audio responses. Here is some new pew pew sounds

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Some new sounds for the flying tin cans The toasts they throw now actually sound soft and crunchy