Game
JICE

7 months ago

Added energized walls and some placeholders for obstacles, so here is some more sliding around.




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Delved deeper into spline usage and came up with this hallway spawner. It places any number of objects along the line (here I have floors, walls and wall supports on both sides). Allows for some faster corridor creation!

Watch out! Too late.. It's always fun when enemies can deal friendly fire to each other

Set up animations, effects and attack logic for the new enemy. This one attacks by opening its lid and pouring out the coffee around it. Potentially highly inconvenient in tight corridors.

The Cryptmaster Anniversary Update is here! 

@akuparagames saw that players loved the in-universe card minigame "Whatever." So for this update, they've put more effort to make it its own Roguelike game mode!

Try the FREE DEMO: https://bit.ly/CryptmasterSteam

Some clean up. These are graphs for one of the master materials used in the game, before and after. Added some functionality and finally made use of the named reroute nodes to get rid of all those noodles.

Let Them Come: Onslaught by @Tuataragames has come to Game Jolt!

Celebrate by completing our quests!

Play the FREE demo of Let Them Come: Onslaught on Steam: https://bit.ly/LTCOdemo

Added lines for the character for the second level of the game

A fun little effect for flowing coffee. It uses 2 types of particles - a mesh for small bits and a sprite for liquid.

The Button Effect – @Frycandle 's minimalist first-person puzzler inspired by The Witness, The Talos Principle and The Beginner's Guide, is coming to Steam! 

Play the demo and wishlist the game now: https://bit.ly/thebuttoneffect

Made some bread piles for robots to throw their cooked toasts in!