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JICE
5 months ago

More splines usage - this time to create a big room with walls and columns around it. Split it into ceiling/floor and walls for convenience.




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Sometimes it does feel like this 😆

Something of an atrium in the middle of an office area.

Dreaming of finishing games

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

Did some more level design this week. Found out that the tutorial tvs broke at some point, while I was improving the interactions system. But if I don't tell anyone that these screens are supposed to show text, nobody is gonna know.. Oh.

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

Ditched baked lighting, trying lumen now. Surprisingly, it doesn't seem like it takes up that much more performance compared to the previous setup - with a few tricks for optimization, at least.

A bit more design of the second part of the Depot level, now with lighting. Needs additional jellies..

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @ElPichon to open today's slot on the calendar.

Moved to version 5.6 of UE, had to adapt to some changes like the enhanced input system getting rid of some things. Still, there were also some changes to global illumination, which fixed a few details for me.