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3 years ago

Added more visuals, which are a Pistol and its own bullets, moreover there is also a specific scale feedback on the weapon when shooting for more juice!

Here is the Steam Page (wishlists are greatly appreciated!) => http://s.team/a/2203570




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Implemented animation system, the character has now full motion animation when moving, and moves its feet when aiming on place!

Steam Page (wishlists are greatly appreciated!) => https://s.team/a/2203570

(images on it are old, it will be updated soon)

After reading feedback on the Graphic Style, I did some tweaks to be less harsh for eyes + Rework of camera feedback when shooting!

Steam Page (wishlists are greatly appreciated!) => https://s.team/a/2203570

(images on it are old, it will be updated soon)

The Dodge mechanic is ready gameplay-wise, so it is time to test it by doing some dodges!

Twitter: https://twitter.com/edalbung

YouTube: http://www.youtube.com/channel/UC_XmNTsKIvrxDmNjXYps-qg?sub_conf…

Happy Devruary! Devruary Day 3 celebrates @Jacorn ! He's a small game developer working on a few projects including Forgotten at Fredbear's! We also have a question for the devs of Game Jolt: What game made you want to be a dev?

After working on art direction, here are the first images of my next project, "Cardiac Powder"!

What do you think of the art style?

Steam Page (wishlists are greatly appreciated!) => https://s.team/a/2203570

(images on it are old, it will be updated soon)

Seal Island Intro! For #ScreenshotSaturday!

Cardiac Powder demo is available NOW for Steam Next Fest!

Will you be able to reach the end without exploding?

Demo => https://s.team/a/2203570

Feedback are really appreciated, don't hesitate!

+ Wishlist the game, it will help a lot!

Added several visual effects (PP & Cam) tighted to gameplay, in this example it is when reaching the full heart mode!

Twitter: https://twitter.com/edalbung

YouTube: http://www.youtube.com/channel/UC_XmNTsKIvrxDmNjXYps-qg?sub_conf…

This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.

Here is a quite tricky level to celebrate the discount week of Roll On Dice! (30%!)

Moreover about the level, it needs to think really wisely before rolling or else...!

Steam => s.team/a/2096960