Next up
Here is a look at the hallway in the third level. I am working on level design and tweaking the lighting. So far its looking good.
this is our desktop monitor that i modeled
Roughing out the carbine model, lots of tweaks still need to be made, along with unwrapping and texturing π
this is the over view of level 3 the map layout, the interior, and the hotel rooms
Animations are being roughed out, but we have them for the pistol and the shotgun.
* Got all models redone * Implemented more responsive AI * Implemented Save/Load systems * Added Main Menu * UI overhaul Edit: Demo coming soon!
Did you know that today is #InternationalJazzDay? π·π
No? π― Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? π·
Let us know what you think about it and have a great weekend!
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so hereβs a guy playing the sax for some reason.
Showing off player 2 π
What do you think?
Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.










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