Next up
this is the over view of level 3 the map layout, the interior, and the hotel rooms
Animations are being roughed out, but we have them for the pistol and the shotgun.
this is our desktop monitor that i modeled
Here is a look at the hallway in the third level. I am working on level design and tweaking the lighting. So far its looking good.
Roughing out the carbine model, lots of tweaks still need to be made, along with unwrapping and texturing 🙃
* Got all models redone * Implemented more responsive AI * Implemented Save/Load systems * Added Main Menu * UI overhaul Edit: Demo coming soon!
Werehog transformation process. #sonicunleashed
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
I did this on my 3DS ^^ #Kirby
Development of my game Juno. This is the rune equipment system.
Usually update over on twitter: https://twitter.com/synrec_kaisyl
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