Next up
Animations are being roughed out, but we have them for the pistol and the shotgun.
Here is a look at the hallway in the third level. I am working on level design and tweaking the lighting. So far its looking good.
* Got all models redone * Implemented more responsive AI * Implemented Save/Load systems * Added Main Menu * UI overhaul Edit: Demo coming soon!
this is the over view of level 3 the map layout, the interior, and the hotel rooms
this is our desktop monitor that i modeled
Roughing out the carbine model, lots of tweaks still need to be made, along with unwrapping and texturing π
Did you know that today is #InternationalJazzDay? π·π
No? π― Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? π·
Let us know what you think about it and have a great weekend!
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so hereβs a guy playing the sax for some reason.
Fan art for Foolish I'm feeling kinda better so I drew this
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity










0 comments