Next up
* Got all models redone * Implemented more responsive AI * Implemented Save/Load systems * Added Main Menu * UI overhaul Edit: Demo coming soon!
Roughing out the carbine model, lots of tweaks still need to be made, along with unwrapping and texturing π
this is the over view of level 3 the map layout, the interior, and the hotel rooms
this is our desktop monitor that i modeled
Here is a look at the hallway in the third level. I am working on level design and tweaking the lighting. So far its looking good.
Animations are being roughed out, but we have them for the pistol and the shotgun.
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower π», so do we improvise with this post you're reading. π
What's coming out of your own improvs? π€
#Pecaminosa | #IndieDev | #OST | #Jazz
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so hereβs a guy playing the sax for some reason.
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.










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