Game
Project M
8 years ago

Added More Weapons

So we decided to pull the trigger (lol) on implementing more weapons into the game, but because of the fact that we have to animate the character handling different types of weapons, we might get stuck.




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Here is a look at the hallway in the third level. I am working on level design and tweaking the lighting. So far its looking good.

this is the over view of level 3 the map layout, the interior, and the hotel rooms

Animations are being roughed out, but we have them for the pistol and the shotgun.

this is our desktop monitor that i modeled

* Got all models redone * Implemented more responsive AI * Implemented Save/Load systems * Added Main Menu * UI overhaul Edit: Demo coming soon!

Roughing out the carbine model, lots of tweaks still need to be made, along with unwrapping and texturing 🙃

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Have a good Boi

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).