I added a threat that when dealt with, will have a random chance of going closer or farther from you for their next cycle, adding extra randomness that I like (usually my a.i.’s have very strict set paths, so this is a pretty cool breakthrough for me) and more challenge. The player will definitely have to focus on the cameras A LOT in this game, too. Good progress today, but now I’m working on the harder parts (a map toggle system, vents).
Next up
Damn I got 200 views on YouTube
I post trailers for my games (and even have a 20 minute long developer commentary on one for some reason) and am relatively new to that platform as a channel, so if anybody wants to support me go check it out ⬇️⬇️⬇️
FIVE NIGHTS AT DRAKAM’S: NIGHTNOTHING IS RELEASING FULLY ON OCTOBER 24TH AROUND 3:20 CST!
Extra info/notes in article.
Don’t got time to make a drawing for “Joltober” day 23- #CreepyDoll today
And what is an Endo without its suit
Game Jolt on Game Jolt by Game Jolt.
The trailer for the new FNaD game.
The game is coming together, added a new mechanic that wasn't in the FNaD Prototype and it's actually working pretty well. Here's a "prototype" office reveal, too.
A new Halloween quest just entered your quest log!
What's your favorite horror game?
Go to your quest log now. http://gamejolt.com/#quest
Crappy meme I made that has a character from FNaD:NN (coming October 24th btw)












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