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Major balance changes, fixes
Update: added highscores, health packs and map edges
Main menu and quality of life update
Bit of an older prototype from 2018-19, added some UI to make it try-able the idea is to perhaps make it into a survival game about building, selling and reorganising modules within an organism to face challenges and explore
Update: Team up with trees and fish and your local enemies (by trainign each other to fight) to overcome a distant but certain death to your all: thee massive invasion in near future and desertification of the land you all live on.
Added other creature species that run around and eat food. There's a third species of plant-like stuff. Organisms can attack each other. Also added eyes which alter the sight distance.
Added explosive pumpkin-heads, rebalanced waves and experience
Unist can now push each other, major update
Gigabear
Added health packs, rest healing, fixes, quality of life improvements
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