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Added explosive pumpkin-heads, rebalanced waves and experience
Main menu and quality of life update
Added health packs, rest healing, fixes, quality of life improvements
+ 8 levels
+ a way to unlock modules between levels
+ time bonus for finishing levels fast
+ some sounds
+ first levels teach basics
Added other creature species that run around and eat food. There's a third species of plant-like stuff. Organisms can attack each other. Also added eyes which alter the sight distance.
Unist can now push each other, major update
Goblin tribes are now expansionist
Major balance changes, fixes
Update: Team up with trees and fish and your local enemies (by trainign each other to fight) to overcome a distant but certain death to your all: thee massive invasion in near future and desertification of the land you all live on.
Bit of an older prototype from 2018-19, added some UI to make it try-able the idea is to perhaps make it into a survival game about building, selling and reorganising modules within an organism to face challenges and explore
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