Next up
Bit of an older prototype from 2018-19, added some UI to make it try-able the idea is to perhaps make it into a survival game about building, selling and reorganising modules within an organism to face challenges and explore
Added other creature species that run around and eat food. There's a third species of plant-like stuff. Organisms can attack each other. Also added eyes which alter the sight distance.
Update 0.63: Fixed visual glitches, added tips. Special thanks to everyone who made videos!!
Unist can now push each other, major update
Added explosive pumpkin-heads, rebalanced waves and experience
Added option to build legs and move with W,A,S and D. That completely changed the concept from indirect control module manager to more like a module-based RPG with funky cellular creatures. Also added two different resources and a Nose to sniff them out.
Gigabear
Update: added highscores, health packs and map edges
Goblin tribes are now expansionist
Main menu and quality of life update
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