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Added option to build legs and move with W,A,S and D. That completely changed the concept from indirect control module manager to more like a module-based RPG with funky cellular creatures. Also added two different resources and a Nose to sniff them out.
Unist can now push each other, major update
Main menu and quality of life update
Added health packs, rest healing, fixes, quality of life improvements
Bit of an older prototype from 2018-19, added some UI to make it try-able the idea is to perhaps make it into a survival game about building, selling and reorganising modules within an organism to face challenges and explore
Added explosive pumpkin-heads, rebalanced waves and experience
Update 0.63: Fixed visual glitches, added tips. Special thanks to everyone who made videos!!
Goblin tribes are now expansionist
Added other creature species that run around and eat food. There's a third species of plant-like stuff. Organisms can attack each other. Also added eyes which alter the sight distance.
Major balance changes, fixes
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