Game
Modular

5 years ago

Bit of an older prototype from 2018-19, added some UI to make it try-able the idea is to perhaps make it into a survival game about building, selling and reorganising modules within an organism to face challenges and explore




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Unist can now push each other, major update

+ 8 levels

+ a way to unlock modules between levels

+ time bonus for finishing levels fast

+ some sounds

+ first levels teach basics

Main menu and quality of life update

Major balance changes, fixes

Added other creature species that run around and eat food. There's a third species of plant-like stuff. Organisms can attack each other. Also added eyes which alter the sight distance.

Goblin tribes are now expansionist

Update: Team up with trees and fish and your local enemies (by trainign each other to fight) to overcome a distant but certain death to your all: thee massive invasion in near future and desertification of the land you all live on.

Added option to build legs and move with W,A,S and D. That completely changed the concept from indirect control module manager to more like a module-based RPG with funky cellular creatures. Also added two different resources and a Nose to sniff them out.

Added health packs, rest healing, fixes, quality of life improvements

Update: added highscores, health packs and map edges