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Added option to build legs and move with W,A,S and D. That completely changed the concept from indirect control module manager to more like a module-based RPG with funky cellular creatures. Also added two different resources and a Nose to sniff them out.
Added other creature species that run around and eat food. There's a third species of plant-like stuff. Organisms can attack each other. Also added eyes which alter the sight distance.
Goblin tribes are now expansionist
+ 8 levels
+ a way to unlock modules between levels
+ time bonus for finishing levels fast
+ some sounds
+ first levels teach basics
Main menu and quality of life update
Unist can now push each other, major update
Update: added highscores, health packs and map edges
Major balance changes, fixes
Added explosive pumpkin-heads, rebalanced waves and experience
Added health packs, rest healing, fixes, quality of life improvements
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