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Added other creature species that run around and eat food. There's a third species of plant-like stuff. Organisms can attack each other. Also added eyes which alter the sight distance.
Added health packs, rest healing, fixes, quality of life improvements
+ 8 levels
+ a way to unlock modules between levels
+ time bonus for finishing levels fast
+ some sounds
+ first levels teach basics
Added explosive pumpkin-heads, rebalanced waves and experience
Goblin tribes are now expansionist
Main menu and quality of life update
Added option to build legs and move with W,A,S and D. That completely changed the concept from indirect control module manager to more like a module-based RPG with funky cellular creatures. Also added two different resources and a Nose to sniff them out.
Update 0.63: Fixed visual glitches, added tips. Special thanks to everyone who made videos!!
Update: added highscores, health packs and map edges
Gigabear
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