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Unist can now push each other, major update
+ 8 levels
+ a way to unlock modules between levels
+ time bonus for finishing levels fast
+ some sounds
+ first levels teach basics
Main menu and quality of life update
Major balance changes, fixes
Added other creature species that run around and eat food. There's a third species of plant-like stuff. Organisms can attack each other. Also added eyes which alter the sight distance.
Goblin tribes are now expansionist
Update: Team up with trees and fish and your local enemies (by trainign each other to fight) to overcome a distant but certain death to your all: thee massive invasion in near future and desertification of the land you all live on.
Added option to build legs and move with W,A,S and D. That completely changed the concept from indirect control module manager to more like a module-based RPG with funky cellular creatures. Also added two different resources and a Nose to sniff them out.
Added health packs, rest healing, fixes, quality of life improvements
Update: added highscores, health packs and map edges
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