Game
Modular

5 years ago

Bit of an older prototype from 2018-19, added some UI to make it try-able the idea is to perhaps make it into a survival game about building, selling and reorganising modules within an organism to face challenges and explore




0 comments

Loading...

Next up

Update: added highscores, health packs and map edges

Added other creature species that run around and eat food. There's a third species of plant-like stuff. Organisms can attack each other. Also added eyes which alter the sight distance.

Added health packs, rest healing, fixes, quality of life improvements

Added option to build legs and move with W,A,S and D. That completely changed the concept from indirect control module manager to more like a module-based RPG with funky cellular creatures. Also added two different resources and a Nose to sniff them out.

Update: Team up with trees and fish and your local enemies (by trainign each other to fight) to overcome a distant but certain death to your all: thee massive invasion in near future and desertification of the land you all live on.

Unist can now push each other, major update

Major balance changes, fixes

Goblin tribes are now expansionist

Gigabear

Added explosive pumpkin-heads, rebalanced waves and experience