Game
Modular

5 years ago

Bit of an older prototype from 2018-19, added some UI to make it try-able the idea is to perhaps make it into a survival game about building, selling and reorganising modules within an organism to face challenges and explore




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Added option to build legs and move with W,A,S and D. That completely changed the concept from indirect control module manager to more like a module-based RPG with funky cellular creatures. Also added two different resources and a Nose to sniff them out.

Added other creature species that run around and eat food. There's a third species of plant-like stuff. Organisms can attack each other. Also added eyes which alter the sight distance.

Goblin tribes are now expansionist

+ 8 levels

+ a way to unlock modules between levels

+ time bonus for finishing levels fast

+ some sounds

+ first levels teach basics

Main menu and quality of life update

Unist can now push each other, major update

Update: added highscores, health packs and map edges

Major balance changes, fixes

Added explosive pumpkin-heads, rebalanced waves and experience

Added health packs, rest healing, fixes, quality of life improvements