Next up
Major balance changes, fixes
Goblin tribes are now expansionist
Update: added highscores, health packs and map edges
Update: Team up with trees and fish and your local enemies (by trainign each other to fight) to overcome a distant but certain death to your all: thee massive invasion in near future and desertification of the land you all live on.
+ 8 levels
+ a way to unlock modules between levels
+ time bonus for finishing levels fast
+ some sounds
+ first levels teach basics
Added option to build legs and move with W,A,S and D. That completely changed the concept from indirect control module manager to more like a module-based RPG with funky cellular creatures. Also added two different resources and a Nose to sniff them out.
Main menu and quality of life update
Gigabear
Unist can now push each other, major update
Bit of an older prototype from 2018-19, added some UI to make it try-able the idea is to perhaps make it into a survival game about building, selling and reorganising modules within an organism to face challenges and explore












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