Next up
Bit of an older prototype from 2018-19, added some UI to make it try-able the idea is to perhaps make it into a survival game about building, selling and reorganising modules within an organism to face challenges and explore
Update: added highscores, health packs and map edges
Main menu and quality of life update
Added option to build legs and move with W,A,S and D. That completely changed the concept from indirect control module manager to more like a module-based RPG with funky cellular creatures. Also added two different resources and a Nose to sniff them out.
Update 0.63: Fixed visual glitches, added tips. Special thanks to everyone who made videos!!
Major balance changes, fixes
Gigabear
Added health packs, rest healing, fixes, quality of life improvements
Goblin tribes are now expansionist
Unist can now push each other, major update
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