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32
6 hours ago

Added sprites and... all done?
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So, you know (maybe) my platformer framework, right?
Great. Because HERE IT IS, WITH NEW COLLISION SYSTE, AND SPRITES!

Now... lets talk whati have made.

Basically, i have made some bug fixes, a little optimization in collisions, added State Machine (i gonna explain it later) and sprite controlling.

Now, what the heck is State Machine?

Basically, it's the system, that runs special state for special event. For example, state machine was used in EVERY game, that contains lots of machanics and gimmics. Basically, State Machine makes programming easier.

Now, about the sprites...

I just drew them in Aseprite, and that's all.

Well, i guess that's all.

Have Fun :)



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*sigh* Coyote time and jump buffer. Yeah.

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Some random images from my computer.

pt. 1

So, this is what i actually made.

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@NEOWIZ_QUEST 's NARRATIVE JAM has begun!

Create an original narrative / story game in 10 days for a chance to win cash! 

Join the game jam: https://bit.ly/GameDevCommunity

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#gjbroadcast

This code is so fucking hard(

@NEOWIZ_QUEST 's NARRATIVE JAM is underway!

Create an original narrative / story game in 10 days for a chance to win cash! 💸

Join the game jam: https://bit.ly/GameDevCommunity

Start Narrative Jam-inspired quests: https://bit.ly/narrativejamquests

my first animation.

Adding moving platforms.

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Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

H A P P Y H A L L O W E E N .