
Added the ability to create changes in a stage between rounds in #PocketFighterEX. This was the first one done on stream; Changing the snow fall intensity on the Snowy Rail Yard stage. (I need to randomize that announcer more lol) #MadeInUnity
Next up
Working on Sprite After Images supporting more features like Sprite Palettes.
myPOPGOES Mobile is out now on Android and iOS! 
Android: https://play.google.com/store/apps/details?id=com.clickteam.mypo…
More After Image system enhancements for future project use. Trying out different blending modes, and mimicking a character after image like Mega Man X4's Dash trail. I think the results are pretty neat! #UnrealEngine #gamedev
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
@Innombrable ![]()
is a Jolter to Watch and game dev! Follow @Innombrable
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before the quest ends on December 2 and you'll get Coins!
🔊ON! Finally got around to making a proper Music system in #UnrealEngine5. Utilizing MetaSounds for seamless and easy to configure loop points. Plus you can preload a track to prevent loading time gaps, and it is async to prevent frame stuttering.














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