7 months ago

You can mark Macro nodes as *Development Only* but they STILL GET CALLED IN SHIPPING?!

#UnrealEngine #UnrealEngine5 (I'm using 5.5.4)




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I often wonder what Mega Man Xtreme sprites would look like with a few little touch ups... #megaman #pixelart #megamanx #rockmanx

LETS GO!! X3 has my favorite armor, so I felt like trying to make it for this "Xtreme Enhanced" 'style'. It was a lot of fun, and I think it came out alright!

(Note: this is not a game project, just #pixelart for fun.) #MegaMan

More After Image system enhancements for future project use. Trying out different blending modes, and mimicking a character after image like Mega Man X4's Dash trail. I think the results are pretty neat! #UnrealEngine #gamedev

Hey! some news about a new project I'm working on with the team, I've created a door-lock system that's blocked by a beam, so you have to get an hammer and pull out the nails to open the door !

I animated Zero's idle pose from Mega Man XTreme 2. The original didn't move for some reason. #megamanx #pixelart

screenshots of the game for Bonnie's level

Cooking today. Proof of concept to Increment and Decrement ANY UEnum;

ie. ValueA -> ValueB -> ValueC -> ValueD -> (wrap to) ValueA

For UEnum Assets AND CPP defined UEnums, whether you own/control them or not.

#UnrealEngine5 #UnrealEngine

Working on Sprite After Images supporting more features like Sprite Palettes.

It's kinda beautiful honestly

#UnrealEngine

Living room test

Enhancements to the After Image system are working good. It accepts Palette Sprites now, among all sorts of other features. 🌈 #UnrealEngine #gamedev