

You can mark Macro nodes as *Development Only* but they STILL GET CALLED IN SHIPPING?! 
#UnrealEngine #UnrealEngine5 (I'm using 5.5.4)
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Project(s) & Health Update
I'm alive! I have been resting a lot after the brutal game jam crunch... We didn't make the deadline, but the team is very invested and determined, so we'll finish the demo-
Junior and Kirby visiting me together in the computer room today.
I'm starting to feel more healed from the game jam crunch. I have to plan what's next soon.
Wasn't feeling good today (or yesterday). I guess I really overdid it more than I thought during that game jam month...
Kirby, Nibbler, and Orangey kept me company while resting in bed.
A knight who refused to die… now fights with what’s left.
The first boss of The Wolf in Me.
Decay took his body, not his skill. Precision. Discipline. Relentless technique.
This is not a monster. It is a warrior.
God's stinkiest goblin, helping me rest.
Kirby seems like he's not growing much now? Maybe he'll be tiny forever.
This clip shows a shield throw ability where the boss attacks at range and recalls the weapon, forcing the player to dodge instead of block. On hit, the player is knocked down, creating a moment of vulnerability and pressure.
I just had an absolute FREAK OUT MELTDOWN because I noticed Kirby was missing a tooth. Turns out dogs lose their baby teeth like humans do, so false alarm 😅
PATCH 2 (v 4.9.2) of One More Experiment out now! MAIN FIXES: * Fixed the aim crosshair align * Added puzzles to chapter 8 * Added a secondary ending cutscene * Added a camera zoom feature * Added a hint system Full list: <https://store.steampowered.com/news/app/3508790/view/53325555381…>




















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