Now, just like the timestream sections, P1 can only be controlled with the arrow keys, and P2 with the WASD keys. This makes it harder for one player to disrupt another.
The gamepad support has been improved. The controller controls P1, and a second controller (maybe) can control P2. You can also give P2 the keyboard to use!
Of course, there's the usual load of bug fixes.
![](https://m.gjcdn.net/video-poster/900/21299725-3xzfmqri-v4.png)
Next up
Update: All THSMC games are now playable without downloading! (finally)
If you want to catch up on the series before the grand finale in 3 days, this is your opportunity!
Read article for links!
PE Sketchbook #1:
This is the earliest concept art I found for PE's battle engine. It worked similarly to the original THSMC engine, besides the fact that battles had two enemies and that all battle participants were always in view.
WIP pause menu design. Pretty proud of how it's turning out! 🙏
(+ comparison w/ my previous game)
(++ game page reveal! Future dev posts will go here.)
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
At last. After almost 10 months, we're done.
The final Extra Mode update has been released. With that, the full game is finally complete! Try it out yourself on the game page!
Read article for more information!
The revamped introduction scene! Honestly, a decent improvement from the 2021 version XD
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Just eavesdroppin'.
(there are at least THREE new things being showcased in this single image
try to find them ;) )
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