Game
LISA: Timeless in Pointless - Drunkard's Paradise
2 years ago

Addendum to 1.1.0:

This one’s lengthy, but very little has actually been changed.


You can now trade a rando coin for the Combat Knife after giving Mikalko the bobble head (although you still can’t do it after completing the Trash Watching quest)

 

The secret party member is now worse in celebration of the new major update.

 

Changed Ham Radar’s Class name and Actor Bio because I wasn’t super happy with it. (This was done in the original 1.1.0 update, I just forgot to mention it)

 

Remade the releases so they’re (barring roughly 3 minutes of difference) in sync with each other.

 

There’s technically a behind the scenes infrastructure thing here too, but it’s something no one will likely ever see since it’s currently turned off by default.



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Watched The French Dispatch a few days ago.

Good movie! I liked it a lot!

Also, I made this abomination because of it.

I have spent the last few weeks wondering on and off if putting these two in a room together would be a character design faux-pas for a thing I haven't even started working on yet (and it's possible, though unlikely, I never will).

Not a super intense update, but it restores functionality to an element of the Gluttinator/Weez fight that got lost due to the larger party member count.

I did it because the schnoz felt off center.

And also to fix the game breaking bug, that too.

Barring the Wretched Glove stuff, these are actually pretty small changes. But, there's a common event/infrastructural rework and I bump the version number up whenever I do stuff like that.

If you're already doing a playthrough, and Ham is level 10 or higher, I'd wait to download this until after you've beaten the mod. Otherwise you'd have to reload a save before then to get the new moves and Electric Palm (you learn that at level 10 now).

There's a new Wes Anderson movie coming out within the next two months, so I've got something to look forwards to for the immediate future.

Or at least a closer future than some of the other stuff I'm looking forwards to, anyways.

Started working on a thing.

No idea if it's ever going to get finished (it's still mostly concepts at the moment) but I've been playing around with this idea in my head for a while now, so I felt like bringing it up.

Anyways, here's front facing Buckets.

Labor Day.