Game
LISA: Timeless in Pointless - Drunkard's Paradise
2 years ago

Addendum to 1.1.0:

This one’s lengthy, but very little has actually been changed.


You can now trade a rando coin for the Combat Knife after giving Mikalko the bobble head (although you still can’t do it after completing the Trash Watching quest)

 

The secret party member is now worse in celebration of the new major update.

 

Changed Ham Radar’s Class name and Actor Bio because I wasn’t super happy with it. (This was done in the original 1.1.0 update, I just forgot to mention it)

 

Remade the releases so they’re (barring roughly 3 minutes of difference) in sync with each other.

 

There’s technically a behind the scenes infrastructure thing here too, but it’s something no one will likely ever see since it’s currently turned off by default.



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Technically this update actually came out about half an hour ago, I just wanted to add in a little something before announcing it.

If you're already doing a playthrough, and Ham is level 10 or higher, I'd wait to download this until after you've beaten the mod. Otherwise you'd have to reload a save before then to get the new moves and Electric Palm (you learn that at level 10 now).

There's a new Wes Anderson movie coming out within the next two months, so I've got something to look forwards to for the immediate future.

Or at least a closer future than some of the other stuff I'm looking forwards to, anyways.

Cow Tools.

Barring the Wretched Glove stuff, these are actually pretty small changes. But, there's a common event/infrastructural rework and I bump the version number up whenever I do stuff like that.

I'm not sure if 1.1.10 or 1.2.0 fits more, but I like the idea of getting to update 1.1.11 so eh, I'll stick with this.

This should have come out in April, but I took a REALLY long time to both start and finish my test playthrough.

I have spent the last few weeks wondering on and off if putting these two in a room together would be a character design faux-pas for a thing I haven't even started working on yet (and it's possible, though unlikely, I never will).

I have no idea why it took me this long to do that first thing.

Labor Day.

No idea why I feel like updating this so much lately, but here's some stuff.