Game
LISA: Timeless in Pointless - Drunkard's Paradise
2 years ago

Addendum to 1.1.10:

My attempt at dynamically nerfing beatdown caused the more expensive version to not work with the combo dial, so now it’s just a flat 20 SP through the entire game.


I’ve set up things in a way where you shouldn’t HAVE to reload a save from before the desert walk in order to use Beatdown with a combo dial, but if you don’t it’ll probably mess with your muscle memory a little since that specific instance of the attack has a similar, yet different combo now. If you haven't gotten to the desert/reload a save anyways this shouldn't be an issue in the first place.

The beatdown nerf was pretty last minute all things considered, so that’s on me for not being more thorough with making sure it actually worked.



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Barring the Wretched Glove stuff, these are actually pretty small changes. But, there's a common event/infrastructural rework and I bump the version number up whenever I do stuff like that.

I have no idea why it took me this long to do that first thing.

Crimbo.

Arbor Day

I played some video games this year. Here's a list of them.

Feel free to check a look if you want. Or don't.

No idea why I feel like updating this so much lately, but here's some stuff.

Cow Tools.

Here's a vaguely defined list of all the games I played in 2025.

I'd also like to mention Fool Time, the recent Jon Bois miniseries about the telegraph, as an honorary "Highlight of the Year."

It's an honorary mention since Fool Time isn't a video game.

I'm not sure if 1.1.10 or 1.2.0 fits more, but I like the idea of getting to update 1.1.11 so eh, I'll stick with this.

This should have come out in April, but I took a REALLY long time to both start and finish my test playthrough.

Not a super intense update, but it restores functionality to an element of the Gluttinator/Weez fight that got lost due to the larger party member count.