Game
LISA: Timeless in Pointless - Drunkard's Paradise
2 years ago

Addendum to 1.1.10:

My attempt at dynamically nerfing beatdown caused the more expensive version to not work with the combo dial, so now it’s just a flat 20 SP through the entire game.


I’ve set up things in a way where you shouldn’t HAVE to reload a save from before the desert walk in order to use Beatdown with a combo dial, but if you don’t it’ll probably mess with your muscle memory a little since that specific instance of the attack has a similar, yet different combo now. If you haven't gotten to the desert/reload a save anyways this shouldn't be an issue in the first place.

The beatdown nerf was pretty last minute all things considered, so that’s on me for not being more thorough with making sure it actually worked.



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Labor Day.

If you're already doing a playthrough, and Ham is level 10 or higher, I'd wait to download this until after you've beaten the mod. Otherwise you'd have to reload a save before then to get the new moves and Electric Palm (you learn that at level 10 now).

I have no idea why it took me this long to do that first thing.

I have spent the last few weeks wondering on and off if putting these two in a room together would be a character design faux-pas for a thing I haven't even started working on yet (and it's possible, though unlikely, I never will).

Crimbo.

There's a new Wes Anderson movie coming out within the next two months, so I've got something to look forwards to for the immediate future.

Or at least a closer future than some of the other stuff I'm looking forwards to, anyways.

I did it because the schnoz felt off center.

And also to fix the game breaking bug, that too.

Arbor Day

I played some video games this year. Here's a list of them.

Feel free to check a look if you want. Or don't.

Technically this update actually came out about half an hour ago, I just wanted to add in a little something before announcing it.