Game
LISA: Timeless in Pointless - Drunkard's Paradise
1 year ago

Addendum to 1.1.10:

My attempt at dynamically nerfing beatdown caused the more expensive version to not work with the combo dial, so now it’s just a flat 20 SP through the entire game.


I’ve set up things in a way where you shouldn’t HAVE to reload a save from before the desert walk in order to use Beatdown with a combo dial, but if you don’t it’ll probably mess with your muscle memory a little since that specific instance of the attack has a similar, yet different combo now. If you haven't gotten to the desert/reload a save anyways this shouldn't be an issue in the first place.

The beatdown nerf was pretty last minute all things considered, so that’s on me for not being more thorough with making sure it actually worked.



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I'm not sure if 1.1.10 or 1.2.0 fits more, but I like the idea of getting to update 1.1.11 so eh, I'll stick with this.

This should have come out in April, but I took a REALLY long time to both start and finish my test playthrough.

Technically this update actually came out about half an hour ago, I just wanted to add in a little something before announcing it.

Here's some games I played for the first time this year in a list.

And also some movies I watched in the last third of the year.

I've been trying to do this for literal years.

My hands were numb by the end (although part of that was because of some videos I was half watching at the same time)

Now I can play Nuclear Throne like a normal person! I NEVER have to do this again!

Labor Day.

I did it because the schnoz felt off center.

And also to fix the game breaking bug, that too.

Started working on a thing.

No idea if it's ever going to get finished (it's still mostly concepts at the moment) but I've been playing around with this idea in my head for a while now, so I felt like bringing it up.

Anyways, here's front facing Buckets.

If you're already doing a playthrough, and Ham is level 10 or higher, I'd wait to download this until after you've beaten the mod. Otherwise you'd have to reload a save before then to get the new moves and Electric Palm (you learn that at level 10 now).

Not a super intense update, but it restores functionality to an element of the Gluttinator/Weez fight that got lost due to the larger party member count.

Cow Tools.