Game
LISA: Timeless in Pointless - Drunkard's Paradise
2 years ago

Addendum to 1.1.10:

My attempt at dynamically nerfing beatdown caused the more expensive version to not work with the combo dial, so now it’s just a flat 20 SP through the entire game.


I’ve set up things in a way where you shouldn’t HAVE to reload a save from before the desert walk in order to use Beatdown with a combo dial, but if you don’t it’ll probably mess with your muscle memory a little since that specific instance of the attack has a similar, yet different combo now. If you haven't gotten to the desert/reload a save anyways this shouldn't be an issue in the first place.

The beatdown nerf was pretty last minute all things considered, so that’s on me for not being more thorough with making sure it actually worked.



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I'm not sure if 1.1.10 or 1.2.0 fits more, but I like the idea of getting to update 1.1.11 so eh, I'll stick with this.

This should have come out in April, but I took a REALLY long time to both start and finish my test playthrough.

Barring the Wretched Glove stuff, these are actually pretty small changes. But, there's a common event/infrastructural rework and I bump the version number up whenever I do stuff like that.

Labor Day.

I did it because the schnoz felt off center.

And also to fix the game breaking bug, that too.

Cow Tools.

Arbor Day

Crimbo.

1.2 PROGRESS REPORT:

Things are going well, but there's still quite a lot left to do. I'm going finish a truncated version of the update first, and after that I'll start prioritizing working on the update's new route.

(More details in the article)

Technically this update actually came out about half an hour ago, I just wanted to add in a little something before announcing it.