Game
LISA: Timeless in Pointless - Drunkard's Paradise

1 year ago

Not a super intense update, but it restores functionality to an element of the Gluttinator/Weez fight that got lost due to the larger party member count.




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Adding this wasn't my first choice, but it's an optional little thing and people asked for it so might as well.

I have no idea why it took me this long to do that first thing.

Started working on a thing.

No idea if it's ever going to get finished (it's still mostly concepts at the moment) but I've been playing around with this idea in my head for a while now, so I felt like bringing it up.

Anyways, here's front facing Buckets.

No idea why I feel like updating this so much lately, but here's some stuff.

I have spent the last few weeks wondering on and off if putting these two in a room together would be a character design faux-pas for a thing I haven't even started working on yet (and it's possible, though unlikely, I never will).

I did it because the schnoz felt off center.

And also to fix the game breaking bug, that too.

I'm actually pretty proud of this one. A few of the ideas I've implemented for this (including this update's name!) have been my plans for months now. Glad to see it all come together.

Hope you enjoy experiencing this as much as I've enjoyed creating it.

I was buying a movie ticket during the compression/zipping process so I apologize if I'm blanking on anything.

Crimbo.

Barring the Wretched Glove stuff, these are actually pretty small changes. But, there's a common event/infrastructural rework and I bump the version number up whenever I do stuff like that.