Addendum to 1.1.2:
Fixed an issue with Serjio, The Kent, and giving Berny the trauma kit after he leaves your party.
You can now time out the Hugo fight (by surviving 20 turns) if you’re not set up to deal the necessary damage to fend him off.
Next up
If you're already doing a playthrough, and Ham is level 10 or higher, I'd wait to download this until after you've beaten the mod. Otherwise you'd have to reload a save before then to get the new moves and Electric Palm (you learn that at level 10 now).
Not a super intense update, but it restores functionality to an element of the Gluttinator/Weez fight that got lost due to the larger party member count.
Crimbo.
Barring the Wretched Glove stuff, these are actually pretty small changes. But, there's a common event/infrastructural rework and I bump the version number up whenever I do stuff like that.
I played some video games this year. Here's a list of them.
Feel free to check a look if you want. Or don't.
Cow Tools.
No idea why I feel like updating this so much lately, but here's some stuff.
I am never playing Enforcer ever again.
I have spent the last few weeks wondering on and off if putting these two in a room together would be a character design faux-pas for a thing I haven't even started working on yet (and it's possible, though unlikely, I never will).
Watched The French Dispatch a few days ago.
Good movie! I liked it a lot!
Also, I made this abomination because of it.
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