Addendum to 1.1.2:
Fixed an issue with Serjio, The Kent, and giving Berny the trauma kit after he leaves your party.
You can now time out the Hugo fight (by surviving 20 turns) if you’re not set up to deal the necessary damage to fend him off.
Next up
No idea why I feel like updating this so much lately, but here's some stuff.
I am never playing Enforcer ever again.
I played some video games this year. Here's a list of them.
Feel free to check a look if you want. Or don't.
Adding this wasn't my first choice, but it's an optional little thing and people asked for it so might as well.
Labor Day.
I have no idea why it took me this long to do that first thing.
Barring the Wretched Glove stuff, these are actually pretty small changes. But, there's a common event/infrastructural rework and I bump the version number up whenever I do stuff like that.
I have spent the last few weeks wondering on and off if putting these two in a room together would be a character design faux-pas for a thing I haven't even started working on yet (and it's possible, though unlikely, I never will).
Not a super intense update, but it restores functionality to an element of the Gluttinator/Weez fight that got lost due to the larger party member count.
I'm actually pretty proud of this one. A few of the ideas I've implemented for this (including this update's name!) have been my plans for months now. Glad to see it all come together.
Hope you enjoy experiencing this as much as I've enjoyed creating it.
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