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Not a super intense update, but it restores functionality to an element of the Gluttinator/Weez fight that got lost due to the larger party member count.
I did it because the schnoz felt off center.
And also to fix the game breaking bug, that too.
Adding this wasn't my first choice, but it's an optional little thing and people asked for it so might as well.
No idea why I feel like updating this so much lately, but here's some stuff.
Technically this update actually came out about half an hour ago, I just wanted to add in a little something before announcing it.
I'm actually pretty proud of this one. A few of the ideas I've implemented for this (including this update's name!) have been my plans for months now. Glad to see it all come together.
Hope you enjoy experiencing this as much as I've enjoyed creating it.
Watched The French Dispatch a few days ago.
Good movie! I liked it a lot!
Also, I made this abomination because of it.
Here's some games I played for the first time this year in a list.
And also some movies I watched in the last third of the year.
If you're already doing a playthrough, and Ham is level 10 or higher, I'd wait to download this until after you've beaten the mod. Otherwise you'd have to reload a save before then to get the new moves and Electric Palm (you learn that at level 10 now).
Barring the Wretched Glove stuff, these are actually pretty small changes. But, there's a common event/infrastructural rework and I bump the version number up whenever I do stuff like that.
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