Next up
I'm not allowed to post this without writing a few words, but there's not really all that much to say.
I have spent the last few weeks wondering on and off if putting these two in a room together would be a character design faux-pas for a thing I haven't even started working on yet (and it's possible, though unlikely, I never will).
There's a new Wes Anderson movie coming out within the next two months, so I've got something to look forwards to for the immediate future.
Or at least a closer future than some of the other stuff I'm looking forwards to, anyways.
The Vega Route has begun actual development.
The "Balance Update" is canceled. Here's a rough adaptation of the content aspect as compensation.
Not much of a gamechanger, but there's some extra fights here and there if you ever decide to replay this for whatever reason.
I'm actually pretty proud of this one. A few of the ideas I've implemented for this (including this update's name!) have been my plans for months now. Glad to see it all come together.
Hope you enjoy experiencing this as much as I've enjoyed creating it.
This should be the last of the serious issues with the Vega Route. I'd at least hope it would be, anyways.
Watched The French Dispatch a few days ago.
Good movie! I liked it a lot!
Also, I made this abomination because of it.
The new endings are really more of a "fancy game over" than anything super complicated, but I had the idea and felt like doing it.
Labor Day.
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