Adding a new faction to my hex-based spaceship RPG, Relic Space. The 'Circle' are posthumans whose enhancements are primarily mental, including implants that allow forms of telepathy and telekinesis.
Next up
Hi all, I'm a solo dev based in London, and I look forward to sharing progress updates here. Relic Space is an ambitious space RPG, inspired by deep, turn-based games like X-Com and Civilisation - so I'll need all the feedback and support I can get!
Here's a brand new enemy type in my upcoming turn-based spaceship RPG. (New Alpha coming soon on Discord if you want to give it a try: https://discord.gg/gZA84Kz262)
First draft of the new skill tree layout - feedback welcome!
This week's #FanArtFriday celebrates Pizza Tower! The game's 2nd anniversary is on January 26!
I just finished a major Alpha build of my solodev Unity project, a turn-based, spaceship RPG. Any feedback would be really appreciated! Message me and I'll send you a download link!
yes... Spiritwell is still being worked on...
Finally got saving/loading working on my upcoming turn-based spaceship RPG!
The brand new Alpha build of Relic Space (upcoming turn-based, spaceship RPG) is now available for playtesting via the Discord:
https://discord.gg/gZA84Kz262 (or DM me and I'll arrange send you a key here on GameJolt)
#NinjaScroller 1.61.5 BUILD 46
With DOUBLE JUMP & QUICK FALL ATTACK!
A challenging #PixelArt #ActionRunner game with a #Retrogaming vibe🕹️
Watch 30s of #Gameplay 20241122
Available on #Steam:
Just finished a major overhaul of 'Pilot Skills', here's a couple of examples of skills in action, plus the completely new-look Skill Tree. Let me know what you think!
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