Adding a new faction to my hex-based spaceship RPG, Relic Space. The 'Circle' are posthumans whose enhancements are primarily mental, including implants that allow forms of telepathy and telekinesis.
Next up
Finally got saving/loading working on my upcoming turn-based spaceship RPG!
First draft of the new skill tree layout - feedback welcome!
Hi all, I'm a solo dev based in London, and I look forward to sharing progress updates here. Relic Space is an ambitious space RPG, inspired by deep, turn-based games like X-Com and Civilisation - so I'll need all the feedback and support I can get!
yes... Spiritwell is still being worked on...
Hey folks, I've just released the first public Demo of Relic Space, an ambitious new turn-based, spaceship RPG. Feel free to check it out and let me know what you think via the in-game feedback form!
Early design
In Don't Look Back there is a monster called "Root Monster" whose final design was very different, this design is one of the first I made, you can see the final design while playing
The brand new Alpha build of Relic Space (upcoming turn-based, spaceship RPG) is now available for playtesting via the Discord:
https://discord.gg/gZA84Kz262 (or DM me and I'll arrange send you a key here on GameJolt)
Just finished a major overhaul of 'Pilot Skills', here's a couple of examples of skills in action, plus the completely new-look Skill Tree. Let me know what you think!
Here's a brand new enemy type in my upcoming turn-based spaceship RPG. (New Alpha coming soon on Discord if you want to give it a try: https://discord.gg/gZA84Kz262)
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