Finally got saving/loading working on my upcoming turn-based spaceship RPG!
Next up
First draft of the new skill tree layout - feedback welcome!
Adding a new faction to my hex-based spaceship RPG, Relic Space. The 'Circle' are posthumans whose enhancements are primarily mental, including implants that allow forms of telepathy and telekinesis.
The brand new Alpha build of Relic Space (upcoming turn-based, spaceship RPG) is now available for playtesting via the Discord:
https://discord.gg/gZA84Kz262 (or DM me and I'll arrange send you a key here on GameJolt)
Too Many Games is this Friday! Be there or be Slime!
Hi all, I'm a solo dev based in London, and I look forward to sharing progress updates here. Relic Space is an ambitious space RPG, inspired by deep, turn-based games like X-Com and Civilisation - so I'll need all the feedback and support I can get!
What was your favorite demo from the June 2026 Steam Next Fest?
Just finished a major overhaul of 'Pilot Skills', here's a couple of examples of skills in action, plus the completely new-look Skill Tree. Let me know what you think!
I just finished a major Alpha build of my solodev Unity project, a turn-based, spaceship RPG. Any feedback would be really appreciated! Message me and I'll send you a download link!
Working towards TMG i decided to update some visuals!
This time around the cannons used for transporting!
Hey folks, I've just released the first public Demo of Relic Space, an ambitious new turn-based, spaceship RPG. Feel free to check it out and let me know what you think via the in-game feedback form!










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