Loading...
692
3 years ago

Adding automatic vaulting made movement a breeze (and having a grappling hook doesn't hurt either)




4 comments

Loading...

Next up

Since the game's EA launch half a year, I've been focusing a lot on optimization. I made a post describing some methods I've used and showing the progress I've made: https://gustofwindgame.com/blog/?p=184

Causing an alarm

When the character falls on a very slanted surface, it switches to fall with physics. I had this before too, but yesterday did some big improvements on how it looks (adding its own animation and adjusting the transitions, physics collider and camera).

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

I tried a hood on the character. I don't know what I'll do yet but I'm mostly leaning towards the original look.

A huge thank you to everyone who played the Ryn and the Thread of Life demo and supported us with a Wishlist!

We’re already working on improvements based on your feedback! 💪

Try the demo:

https://store.steampowered.com/app/4130370

#indiegames #gamedev #indiedev

Thanks for showing your support y'all!

Grappling hook + timing = successful entrance

It’s finally happening! After so much work, the Ryn: And the Thread of Life demo hits Steam on March 3rd.

#indiegames #gamedev #indiedev

Made a rain cylinder effect (reducing the need for particles), and a tutorial explaining the process in broad terms (Unity, HDRP): https://t.co/XqnHulTzHj