
Adding automatic vaulting made movement a breeze (and having a grappling hook doesn't hurt either)
Next up
Since the game's EA launch half a year, I've been focusing a lot on optimization. I made a post describing some methods I've used and showing the progress I've made: https://gustofwindgame.com/blog/?p=184
Causing an alarm
When the character falls on a very slanted surface, it switches to fall with physics. I had this before too, but yesterday did some big improvements on how it looks (adding its own animation and adjusting the transitions, physics collider and camera).
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
I tried a hood on the character. I don't know what I'll do yet but I'm mostly leaning towards the original look.
A huge thank you to everyone who played the Ryn and the Thread of Life demo and supported us with a Wishlist!
We’re already working on improvements based on your feedback! 💪
Try the demo:
https://store.steampowered.com/app/4130370
Thanks for showing your support y'all!
Grappling hook + timing = successful entrance
It’s finally happening! After so much work, the Ryn: And the Thread of Life demo hits Steam on March 3rd.
Made a rain cylinder effect (reducing the need for particles), and a tutorial explaining the process in broad terms (Unity, HDRP): https://t.co/XqnHulTzHj











4 comments