
Made a rain cylinder effect (reducing the need for particles), and a tutorial explaining the process in broad terms (Unity, HDRP): https://t.co/XqnHulTzHj
Next up
When the character falls on a very slanted surface, it switches to fall with physics. I had this before too, but yesterday did some big improvements on how it looks (adding its own animation and adjusting the transitions, physics collider and camera).
I tried a hood on the character. I don't know what I'll do yet but I'm mostly leaning towards the original look.
Thanks for showing your support y'all!
LGBTQ+ Game Dev Icons:
Danielle Bunten Berry was the designer of 1983's M.U.L.E. which was one of the first influential multiplayer games. Shigeru Miyamoto also cited it as an influence on Pikmin! Will Wright dedicated The Sims to her memory.
Sovereign Tower is part of #NextFest! Play as the Sovereign of a magical tower in this story-rich, Round Table management RPG.
Play the FREE demo: https://bit.ly/SovereignTower
Grappling hook + timing = successful entrance
I've recently done a bunch of landscaping work on the third mission of the game. I tried to get the barren terrain type to look close to the dwarf birch dominated highlands in northern Norway. Music by https://olliojamusic.com
@PQubeGames
' They Are Here: Alien Abduction Horror is a first-person alien horror that magnifies the intensity of 2000s psychological sci-fi thrillers.Â
Play the FREE #NextFest demo: https://bit.ly/TheyAreHereSteam
I got some feedback of the caracters looking too "cute" (or goofy was the exact word). There's some intentional goofiness for sure, but maybe the character style clashes too much with conventions of the stealth genre. I did an experimental paintover.



































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