11 months ago

Since the game's EA launch half a year, I've been focusing a lot on optimization. I made a post describing some methods I've used and showing the progress I've made: https://gustofwindgame.com/blog/?p=184




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When the character falls on a very slanted surface, it switches to fall with physics. I had this before too, but yesterday did some big improvements on how it looks (adding its own animation and adjusting the transitions, physics collider and camera).

Causing an alarm

Dare to reach the end of the corridor?

Steam: https://bit.ly/3QgMCYA

Next game feature - Statistics

Statistics are something that is always interesting to look at. Especially after spending time in the game!

2025

I've recently done a bunch of landscaping work on the third mission of the game. I tried to get the barren terrain type to look close to the dwarf birch dominated highlands in northern Norway. Music by https://olliojamusic.com

Hello!

Would you prefer to unlock new items by completing decoration missions, or would you rather have everything available from the start to freely express your creativity?

See you soon!

Grappling hook + timing = successful entrance

I got some feedback of the caracters looking too "cute" (or goofy was the exact word). There's some intentional goofiness for sure, but maybe the character style clashes too much with conventions of the stealth genre. I did an experimental paintover.

Iā€™m working on a casual arena brawler for phones. Iā€™d love some honest feedback and thoughts on how it is looking so far! Would you be interested in testing it? šŸ˜„šŸ™

Made a rain cylinder effect (reducing the need for particles), and a tutorial explaining the process in broad terms (Unity, HDRP): https://t.co/XqnHulTzHj