1 year ago

Since the game's EA launch half a year, I've been focusing a lot on optimization. I made a post describing some methods I've used and showing the progress I've made: https://gustofwindgame.com/blog/?p=184




0 comments

Loading...

Next up

Dare to reach the end of the corridor?

Steam: https://bit.ly/3QgMCYA

Physics based hand operated crane that can be used to open gratings. I've been working to get this to work more reliably. Still a bit janky but getting there.

Made a rain cylinder effect (reducing the need for particles), and a tutorial explaining the process in broad terms (Unity, HDRP): https://t.co/XqnHulTzHj

Playing with shaders here. Might use this for something later… any ideas? #gamedev #horror

Causing an alarm

Abbess could not withstand the emotional turmoil and fell ill with the syndrome of uncleanness—she became obsessed with purification rituals: washing her hands until they bled, praying until dawn, and copying sacred writings...

I tried a hood on the character. I don't know what I'll do yet but I'm mostly leaning towards the original look.

Thanks for showing your support y'all!

✨ New Avalon Deploy animations are in!

PhaigeX: Confiners is finally shaping up into something presentable.😭

Hope everyone’s having a great weekend! 🚀

#screenshotsaturday #indiedev #indiegame #shmup #PCGaming

When the character falls on a very slanted surface, it switches to fall with physics. I had this before too, but yesterday did some big improvements on how it looks (adding its own animation and adjusting the transitions, physics collider and camera).