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22
Game
Balls n' Stars 2
2 years ago

Adding breakable physics objects to the mix, because I feel like it

Nah, this could be good for elaborate stage layouts, I dunno




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Whew, after more than 2 weeks, I'm finally back to this project (taking a bit of break)

Anyway, this will the be last from the Town Square that I'll share, because I want to start working on Penumbra Forest next

Time to work on the settings dialog before starting to work on the fourth island

So far, both the display and audio config screens are working

Happy 2024, everyone! Balls n' Stars 2 is back in development!

So, 3 out of 4 settings section are done and there's only one more to work with, the Controls section.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Finally, time to show Penumbra Forest

Newly, visually-improved over the original from Smitty's Journey

Shop Crush is a hybrid visual novel, where you connect with customers, learn their characters, and untangle the dark, Literal Illusion puzzles about them.

The game's playtest has begun. We're celebrating with a quest!

Learn more: https://bit.ly/ShopCrushGJ

Some changes today: - Balloons now appear in groups of color - The Fever bar got a new look - 80-point and 100-point balloons now appear only in Fever mode

Now working on some more modification to the Settings screen, including giving each sub-screen a consistent color scheme (the Apply button being green is intentional) and adding more component to each sub-screen.

I'll work on the Controls screen later on.

Episode 3 of IMPRINT, our ZERO PARADES devcast, is now live! Our host, Jim, is joined by producers Jess Crawford and Tom Leigh as they tackle the big questions related to the game's production. Listen now: https://www.youtube.com/watch?v=-ozduZD6gqQ

Before I go on to work on Penumbra Forest, thought I'll show the progress on the Dripsdale Dex, one of the new features in Smitty 2

This is where you can learn more about many stuff you found throughout the game