Game
404: Past Not Found
9 years ago

Additional controls


If you watched the first video of the game we posted, then you’d have seen that there was a control list. If you haven’t, I recommend you go back and watch that, since it should give you a good idea on what the game is like.

Anyways, I recently added a few extra buttons to the control list:
In combat, Z, X, C, and V directly fire weapons from specific slots (Z for slot 1, X for slot 2, C for slot 3, and V for slot 4). Now you no longer need to cycle through them using left and right to fire them, though that’s still an option.

I know this is a small update, but since the game is early in development, I figured it would be best to report on even the smaller details like that, especially since it’s going to be hard to avoid spoiling anything about the story while keeping up posts like this.



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They say the third time's a charm. Well, here's take 3 on the player sprite... consider it graphical improvifying phase 2.

Sometimes, you've just gotta stop and smell the flowers, ya know?

More graphical improvements (Note: Image is scaled up quite a bit, click on it to see it at the original resolution. Also, for some reason, it thinks I uploaded two images.)

A new boss has been coded!

...?

Oh, did you think this was dead...?

...nah, but it was on hiatus.

I can't promise any kind of release date on anything here. Just can say I'm trying to get some more progress done now. Might actually release this update some day... maybe...

The plan going forwards

In my attempt to continue updates as we approach the demo release, have an out-of-context graphical effect.

Currently trying to make the out of bounds areas in the upcoming (and eventual, please have a bit of patience, this may take a while) update look a bit cooler via unusual skyboxes and using a fade to transparency instead of a fade to black for fog.

Graphical improvifying

Camoslider's lighter-armored, faster-projectile "cousin", the Camoflyer