Game
Outertale (Project Spacetime)
3 years ago

Aerialis update 4.1.1 is released. More bug fixes (starting to clear out the stragglers now) and some improvements (spoilers in the article!)


  • Rebalanced miniboss health values in Aerialis/CORE

  • Several bug fixes, if you reported a bug in the past week, it's been addressed.

  • Fixed a softlock relating to Doggo.

  • Improved critical hit effects.

  • Sonic repulsor has been renamed to sonic resonator and now has a new special bonus effect.

  • Fixed some typos relating to the word "wield"

  • Added extra pieces of dialogue to account for unique scenarios

  • Burgie now makes a comment about killing geno boss

  • Version number actually matches now!

  • You now gain EXP for leaving Undyne behind to die.

  • You can no longer date undyne through a faulty Papyrus date interaction at Undyne's house.

  • The menu and void key can now be accessed during the Undyne date. This allows for picking up the snack with a fully inventory.



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At last, it's time for the 2,000 follower special!

A reveal of the final artwork used for the Napstablook chill cutscene, drawn by @NerNot1

Thank you everyone for following the game!

just kidding heres the real 2000 follower special

(he made it even better)

Due to Gamejolt sucking really bad, I can't finish the upload of 5.04. I tried yesterday and today, and it still broken. This update fixes that new chaotic route bug introduced in 5.03.

If you want this update, go here:

https://spacey-432.itch.io/outertale

Thanks!

Here at mavis & co we take development very seriously

Facial expressions for another character are done! Only one character left to add faces for in the next demo.

Here's a small sample:

btw the song for 100% completion, was ihatov_x86

https://soundcloud.com/ut_underveil/l-olo-l-ihatov_x86

20/37 redleaf rooms decorated, dialogue and story improvements for the 2nd demo, and a simple change that I think gives the game a lot more FEELING

introducing COLORS! (each area will have a different main color, and variants for specific rooms if needed)

And now, the other character's facial expressions are done as well! All characters now have walk sprites, dialogue sounds, and facial expressions, which means I can freely write the rest of the next demo dialogue.

Big progress!!

Next demo is 56% complete

2x size facial expressions for Iver are complete! Thank you to @gamebrielvoid for the concept art.

This wolfo is the boss (of the employees) at Readleaf Industries. Wonder what they'll think of you walking into the factory unauthorized...?

@JustAnimates1210 of the OUTERTALE modding project made a google form for hiring team members!

If modding the game sounds interesting to you, then apply with the form below!

https://docs.google.com/forms/d/e/1FAIpQLSdSbMsCHi030re893ggcPB9…

If you have any more questions, ask them in the comments.