Game
Outertale (Project Spacetime)
3 years ago

Aerialis update 4.1.1 is released. More bug fixes (starting to clear out the stragglers now) and some improvements (spoilers in the article!)


  • Rebalanced miniboss health values in Aerialis/CORE

  • Several bug fixes, if you reported a bug in the past week, it's been addressed.

  • Fixed a softlock relating to Doggo.

  • Improved critical hit effects.

  • Sonic repulsor has been renamed to sonic resonator and now has a new special bonus effect.

  • Fixed some typos relating to the word "wield"

  • Added extra pieces of dialogue to account for unique scenarios

  • Burgie now makes a comment about killing geno boss

  • Version number actually matches now!

  • You now gain EXP for leaving Undyne behind to die.

  • You can no longer date undyne through a faulty Papyrus date interaction at Undyne's house.

  • The menu and void key can now be accessed during the Undyne date. This allows for picking up the snack with a fully inventory.



7 comments

Loading...

Next up

OUTERTALE v5.05 has been released on Baidu(百度网盘) and 123云盘, in celebration of the Chinese new year! The GameJolt and Itch.io mirrors will be updated tomorrow.

https://pan.baidu.com/s/1q-tyaqwmjRPMvYepHdRI6g?pwd=psot

https://www.123865.com/s/UI15Vv-JQXfh (password: psot)

(artwork by 天兆)

Due to Gamejolt sucking really bad, I can't finish the upload of 5.04. I tried yesterday and today, and it still broken. This update fixes that new chaotic route bug introduced in 5.03.

If you want this update, go here:

https://spacey-432.itch.io/outertale

Thanks!

Facial expressions for another character are done! Only one character left to add faces for in the next demo.

Here's a small sample:

20/37 redleaf rooms decorated, dialogue and story improvements for the 2nd demo, and a simple change that I think gives the game a lot more FEELING

introducing COLORS! (each area will have a different main color, and variants for specific rooms if needed)

can you believe it guys

To whomever it may concerneth

chillin' by the SYRUP cooler

And now, the other character's facial expressions are done as well! All characters now have walk sprites, dialogue sounds, and facial expressions, which means I can freely write the rest of the next demo dialogue.

Big progress!!

Next demo is 56% complete

Here at redleaf industries, we have expert planning capabilities :3

MORE dialogue sprites, this time for a previously mentioned goober. I still won't spoil anything, but they're used as Petrichor's app icon for a very good reason. This character now has the most dialogue sprites of any in the game! (26 total)