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I added trampoline mechanics, but it works when the player jumps from the bottom up, but not vice versa.I am temporarily using third-party unsuitable cassettes on the subject.
I finally got back to work on the game. I integrated the jump and death animation (only the first one is fully implemented). I will have to completely rewrite the player code for normal compatibility between scripts. Well, in short, minus sleep :D
I finally made enemy shooting (albeit with bugs) and the simplest main menu (it is temporary) and now I will focus on more creative stages of the game, such as creating levels and graphics, even though I have a couple of mechanics to implement.
Madeline is the main protagonist of the mountain climbing platformer, Celeste. The game has been praised for its visuals, gameplay, and introspective narrative. The game's creator Maddy Thorson confirmed that Madeline is trans in 2020.
I replaced the third-party sprites with my own, made the transition between levels, but there is a serious bug with the walls (the player can climb them)
I made the mechanics of falling trap traps. I will also finish shooting the enemy soon. I will soon focus on creating levels for the game, otherwise I have a platformer set of mechanics and so on.
I made the acceleration mechanics, but it needs a lot of refinement, it accelerates even in the air. It will be a paradise for speedrunners. I'm almost done working on shooting enemies.
Happy Video Game Day!
July 8 is Video Game Day, a holiday that's obviously close to our hearts at Game Jolt.
Celebrate by completing our quests! They won't be around long, so get the rewards while you can.
I integrated my own assets, but they are too light (minus the eyes), so I will only do a couple of levels in the laboratory, the rest will be in the sewer or its equivalent
P.S LOL, the level looks like it's not a laboratory, but a mental hospital.
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