
Next up
I replaced the third-party sprites with my own, made the transition between levels, but there is a serious bug with the walls (the player can climb them)
I made the acceleration mechanics, but it needs a lot of refinement, it accelerates even in the air. It will be a paradise for speedrunners. I'm almost done working on shooting enemies.
I finally got back to work on the game. I integrated the jump and death animation (only the first one is fully implemented). I will have to completely rewrite the player code for normal compatibility between scripts. Well, in short, minus sleep :D
We've updated the trending section of the Game Jolt Shop! http://gamejolt.com/#shop
Snag a new avatar frame and a sticker pack or two!
Remember, every purchase supports our creators and our community!
Support creators, shop on Game Jolt! #broadcast
After 11 months, I returned to development and here are the results:
-Now the character in the alpha build is a pumpkin!
-All basic mechanics are implemented at a normal level
-I have drawn a time graph (very bad)
We have a question and we wanna know: What's the coolest easter egg you've ever seen in a game? Complete the quest and you'll get 100 Coins!
I made the mechanics of falling trap traps. I will also finish shooting the enemy soon. I will soon focus on creating levels for the game, otherwise I have a platformer set of mechanics and so on.
I know it's been a long time since I've posted, I've been having some personal difficulties. I've moved all the core mechanics to godot. I'm not good at drawing and so the sprites are crap. I made them but hope to replace them soon.
This week's Fan Art Friday celebrates #CronosNewDawn
Accept the quest in your quest log to get started.
GJ Pro-Tip: Not sure what to make? Check out the game's Steam page for inspo: https://bit.ly/cronos-steam
I found other lab cassettes on the Internet and integrated them into the game, how do you like it? I will use them temporarily until I improve my drawing skills.
1 comment