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I finally got back to work on the game. I integrated the jump and death animation (only the first one is fully implemented). I will have to completely rewrite the player code for normal compatibility between scripts. Well, in short, minus sleep :D
I integrated my own assets, but they are too light (minus the eyes), so I will only do a couple of levels in the laboratory, the rest will be in the sewer or its equivalent
P.S LOL, the level looks like it's not a laboratory, but a mental hospital.
I added trampoline mechanics, but it works when the player jumps from the bottom up, but not vice versa.I am temporarily using third-party unsuitable cassettes on the subject.
Last week at LVL UP EXPO, we celebrated great games made by Jolters including Baldi's Basics Plus by @BasicallyGames !
Buy it on Game Jolt: https://gamejolt.com/games/baldis-basics-plus/481026
Thanks to Razer for providing the laptops and peripherals!
I made the acceleration mechanics, but it needs a lot of refinement, it accelerates even in the air. It will be a paradise for speedrunners. I'm almost done working on shooting enemies.
Quests inspired by @WhitethornGames ' Spray Paint Simulator entered your quest log!
Bring color to the world! Restore worn-out surfaces with a fresh coat of paint & watch them come back to life.
Play the free demo to get started: https://bit.ly/spraypaintsimdemo
I found other lab cassettes on the Internet and integrated them into the game, how do you like it? I will use them temporarily until I improve my drawing skills.
I made the mechanics of falling trap traps. I will also finish shooting the enemy soon. I will soon focus on creating levels for the game, otherwise I have a platformer set of mechanics and so on.
I know it's been a long time since I've posted, I've been having some personal difficulties. I've moved all the core mechanics to godot. I'm not good at drawing and so the sprites are crap. I made them but hope to replace them soon.
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