Update 2?
Just roll with it.
Click the header or here for the update. The video goes over the following points:
Engine runs better than Sonic Boom.
Terrain is running without crashing. No mesh displayed currently, all the unit tests for save/load, generation, and memory grabbing are passing.
So what do I care?
Numerous things. Jerks who are running older 32 bit systems will not have a good time with this. Before, we were able to run AFTER on a 32 bit machine. While we’re not a 64 bit program, the memory access (in Windows specifically) requires a 64 bit OS.
Also, we are dropping support for older video cards. Only OpenGL 3.2 compliant cards will be able to run AFTER If you have an extremely old computer, it’s time to upgrade. The crappiest GPU I could find that still fits on my computer is OpenGL 4.0 compliant.
The new engine is super threaded as well. It uses pools and sends things to do, and now the eight things that were slow are now all slow at the same time, making things faster. Meaning, you need a CPU with at least four cores in order to run the engine smoothly.
Does this affect anybody? Probably not. By the time this game is done, we’ll all be in spaceships, stuck in VR modules, eating up a tub of ice cream because our virtual waifu just left us.
That update video had nothing.
┐( ̄ヮ ̄)┌
When will the game be playable?
When I have time to work on it. The game has two coders, nobody else, and my 3dsMax license has run out, and the only thing I can do in Blender is model veiny NSFW objects.
What is happening, though, is I am pulling in feedback from several people now and then on how the game feels. Every two weeks or so. I throw something out, ask for feedback, and then the bird starves to death. Through improving things that are seemingly completely useless, the current build has transformed into a broken steaming pile of various types of animal fecal matter into more of a start of a project, and missing some major features. Seriously, it’s feeling much better to handle the player now.
tl;dr
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