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FinLab
5 months ago

After getting some feedback, I have done some tweaking to the camera. And I added a slider to control the move speed. I've also lowered the values even more. This will be in the Time & Temp update.




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Remade the weird sky in Unity. I had to make the sun a physical 3D object with CPU code not GPU which is more expensive, but other than that it's all GPU (including sun rotation and pulsing)

And we have ground aquatic animals! In this case I modeled a cute trilobite (which is funny because atm it's the only real animal in the game lol). This could easily extend to crabs or slugs/snails. Their behavior isn't that complex though.

The movement system in the previous project (Unity) was heavily geared for 2.5D and would require major updates to adapt to full 3D so I remade the entire Godot system in Unity from scratch. + An outline shader test

WIP of a space pack (unrelated to the cosmic fish)

I had some really hard difficulties figuring out the code for this. There was a lot of issues. I ended up just duct taping code from the first game cutting all 2.5D stuff + adding new stuff. Also this showcases BLJ for good measure lol (sorta a bug)

Finished up the update for my aquarium simulation game. Manage many different exotic and occult fish species in your own personal tank. It also includes a breeding and genetic system. Play for free on the web here at GameJolt!

🤡🤡🤡🤡🤡🤡🤡🤡🤡🤡🤡🤡🤡🤡🤡🤡🤡🤡

I think I have a bit too much fun writing the wiki. Shoutout to the 5% of players that read all of this lol.

Working on Mario 64 style slopes. Would love to make slide levels. But I noticed my movement felt like crap when actually platforming. Time to fix that! Subtle changes so far. Also testing speeding up as a separate keybind than bound to spin.

Working on post-game content. After completing post game content you'll be able to unlock ultra rare content, such as this new water type and it's prehistoric aquatics.