Game
FPS Training Course
5 years ago

After multiple playtesting sessions I decided to make the trainyard smaller and a little more linear. I wanted it to be an area to highlight confusion but with my game mechanics I decided that was a bad idea. It still has multiple pathways but less so.




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I wanted to have the game to be a cover shooter with chest high walls the player can use. I needed mechanics to reflect this so I added stationary turrets to shoot the player. Thing is, the player hitbox extends above the player even when crouched.

More screenshots! Playable build will be uploaded later today.

Screenshots of my May 6 build.

These are some of the earliest screenshots I have of my project.

Here are some more recent screenshots. I have made some slight changes to level design to accomodate the assets I had to work with. I have also ran into issues with frame drops that I had to diagnose among other issues by this point.

Various screenshots from the game.

Knighty Knight!

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^