Next up
Here are some more recent screenshots. I have made some slight changes to level design to accomodate the assets I had to work with. I have also ran into issues with frame drops that I had to diagnose among other issues by this point.
These are some of the earliest screenshots I have of my project.
Screenshots of my May 6 build.
I wanted to have the game to be a cover shooter with chest high walls the player can use. I needed mechanics to reflect this so I added stationary turrets to shoot the player. Thing is, the player hitbox extends above the player even when crouched.
Knighty Knight!
Various screenshots from the game.
art comission.
We are under attack!
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
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