Next up
"grey"boxing the main part of the desert level. Making edits based on what feels right.
Got a gameplay idea but it requires promoting crabby to main character status. Thinking.
In engine top down view of the tropical map. Still missing bits, pieces, and detail. But I threw this together in like less than an hour lol.
Ignoring my messy hand writing I wrote a draft for the skeletal desert. A little spoiler-y & doesn't reflect the final game. Going for a fire + ice theme. However this week has been pretty intense for the game, so I need to deflate for a day or two lol.
Back to the debug area to test swimming, a new mechanic!
What's a collectathon without collectables? That's right not a collectathon. + some audio and mechanic tests.
Greyboxing the northern lava section. I'm planning to add a lava pit that leads to the eastern ice cave. No lava right now though just use your imagination.
Simple scene exit animation with a jingle when collecting pineapples. Right now it just reloads the scene but I'll hook it into a hub later.
Sometimes adventuring is tiring. Why not take a nap?
My own linear moving platform system based on tweening. Pretty happy with it.











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