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This is an early in development 3D collectathon platformer inspired by the masters of the genre. Explore a variety free roam environments full of lots to collect. But be warned, with lots of treasure brings lots of danger. Many foes will try to stop you, and the environment may not be the kindest.

Experiment with a simple yet creative moveset, from slow precise jumps to high speed running and spinning. You can take your time or pull off some insane tricks and jumps!

You play as a 2D girl in a 3D world. And this brings benefits. You can flatten into small corners and spots a 3D being would not be able to.

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Of course, platforming is always there to explore, but sometimes you need a break. Adventurers need entertainment sometimes! Explore many sub worlds scattered throughout which may hold minigames or short bite sized challenges. For instance, ever wanted to play volleyball with a friendly crab?

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This game is a hobby project being solo developed by me (@LieutenantTeaTM ) in my spare time. It is targeting the Mac/Linux (not Windows for now) platform. It is being made because I absolutely love collectathons and I've always wanted to make my own. And I'm hoping other people enjoy this game too!

The name and branding of this game are currently placeholders.

Disclaimer: Everything showcased on this page, and everything showcased before release is subject to change.

#platformer #collectathon #3D #Unity #retro



all-ages
Mild Cartoon Violence
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No longer forcing 4:3. Also added this jump particle. Also didn't mention this in the last post, but the outline is procedural, so it works on custom characters too.

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Been running some art style experiments. I kinda wanted the sprites to pop a bit more and blend easier, as well as going back to my original vision for the game. So trying 4:3 + CRT shader + some pixelization + sprite outlines. I need to test it on Linux.

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I spent a couple days experimenting with the main loop, none of it really stuck, but I finally found a direction I want to take this game. Anyways the water level is starting to look like an actual level.

Steam Deck! Running on the LCD model but should run on the OLED just fine.

Spent nearly all night making a demo build on the Steam Deck with native Linux. Unfortunately due to some technical constraints it's vulkan only, no OpenGL (macos uses Metal ofc), but it runs, playable framerate, gamepad works, etc.