2 years ago

Ah ha! Emotes and GUI food is now Particles!
This is much quicker and cleaner! No random variables to keep track of and reset all the time!


Got rid of all the weird re-used variables.

At first I was using the ones for my cutscenes, but obviously that would cause issues if I needed to use both systems at once.

Then I swapped to using some of the Menu variables, but again that could cause issues down the line.
Now I'm just spawning them with the particle system and only need a variable to tell the GUI I'm doing emote stuff, and a timer to turn it off at the end.

[Start]

Create Food Particle

set Emote variable to "PREFOOD"

Set Timer and count it down

Create Emote Particle

set Emote variable to "FOOD"

Set Timer and count it down

set Emote variable to noone

[End]

If things end prematurely it's all fine, the emotes only draw when you're on those screens, and the timer and emote variable gets reset when you leave them.

If you eat another food before the last one is done, it clears the existing one. It would nice to have some sort of [Instant NOM] but there's really no time for it.

Might be worth changing the Emote variable to something like EmoteGUI so I can have both.



5 comments

Loading...

Next up

HMM! Well I think I've made it better? Framerate seems more stable on this poor laptop?

Not bad for built in graphics.

Do you have games on your phone?

It cost me something like 16 remote raid passes, but I finally got enough energy to get my Necrozma fusions!

Plus they SHINY

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

A friend took granny out for the day so I was able to take part in today's Pokemon Wild Event.

Fricken caught a Galarian bird finally! Articuno in a Safari ball for guaranteed catch!

Dive into the cozy post-apocalyptic open world of Critter Cove!

Gentleman Rat Studios (@GR-Rob ) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."

Wishlist the game: https://bit.ly/CritterCove

Did a couple 10 pulls yesterday.

Ooo today's pulls!

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

Had some spare time yesterday while granny had a friend over, so I spent it catching up on a bunch of Warframe content I never got around to doing.

I've had the Prime version of these frames for years, so this is long overdue.