Game
Chamber of Darkness
8 years ago

Aiming mechanic


I made an aiming mechanic to long ranged projectiles.
This opened the door to lots of possibilities , including a hanging cage you can hit with the FIRE ability to insta kill an enemy beneath it.
I will add an effect on hit and a chain swinging animation in the future.

5d0ad4b2d4dbb.gif

Hope you guys like it :)
I will be glad to hear some suggestions for this new mechanic!



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Some gameplay showing different weapons and equipment.

I Also added some slow motion on big explosions, though it is maybe not noticeable for now 😅

Hope you like it, and sorry for the lag at the start!

Any criticism will help

Steam page is Live! The steam page for the game is now Live, and you can add it to your wishlist! The game will be released as early access on Steam and Gamejolt on 27/4. http://store.steampowered.com/app/712530/Chamber_of_Darkness/

The Final Boss! *The Final Boss* is a fierce sorcerer with sneaky tricks. hard to beat , can summon minions , use magic , teleport from place to another , dash attack the player and more !

Which character art style you think is a better fit for the game?

Hello lovely people!

I hope you like the game so far, I try my best to reach top quality with it, it is my goal to make a hit :D

and your feedback is most important to reach that goal!

WIP character design for the captain of the BD-20f (SkyWings' main fighter ship)

I will post better looking pics of both the ship and the captains when they are ready.

Hope you like them :)

Any criticism would be very helpful!

Achievements and saving system + got some sound effects! I made 11 Achievements and planning to add more. I also got some sound effects ready, hopefully the game will be finished this week :) see you next week!

Now you can equip different weapons to ships!

Opening the door to even more combinations between ships, weapons, equipments... the possibilities are now even larger!

Hope you like it :)

any criticism will help!

I Added a new formation maneuver used to get the ships closer and focus fire, dodging some bullets + dealing more damage.

The other maneuver makes the side ships move towards the camera, avoiding damage but losing the ability to shoot.

Hope you like it :)

Ayo what the turret doin

Hello Everyone!

I added 2 new Heavy Weapons.

Lightning Strike which branches to nearby enemies and a continuous laser stream.

There might be some effect issues that I will surely fix 😁

Hope you like it!

Criticism will help.