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Steam page is Live!
The steam page for the game is now Live, and you can add it to your wishlist!
The game will be released as early access on Steam and Gamejolt on 27/4.
http://store.steampowered.com/app/712530/Chamber_of_Darkness/
Next up
WIP character design for the captain of the BD-20f (SkyWings' main fighter ship)
I will post better looking pics of both the ship and the captains when they are ready.
Hope you like them :)
Any criticism would be very helpful!
Ayo what the turret doin
Most bullets now collide with enemy bullets.
Placing ships in the formation will affect gameplay more, since more ships in a row, means more bullets getting through to the enemy.
Hope you like it!
Any criticism will help :)
Hello Everyone!
I added 2 new Heavy Weapons.
Lightning Strike which branches to nearby enemies and a continuous laser stream.
There might be some effect issues that I will surely fix 😁
Hope you like it!
Criticism will help.
Now you can equip different weapons to ships!
Opening the door to even more combinations between ships, weapons, equipments... the possibilities are now even larger!
Hope you like it :)
any criticism will help!
new enemy type : mage banes !! mage banes can summon skullheads and do melee attacks if the player is close. thoughts? :)
Some gameplay showing different weapons and equipment.
I Also added some slow motion on big explosions, though it is maybe not noticeable for now 😅
Hope you like it, and sorry for the lag at the start!
Any criticism will help
The Final Boss! *The Final Boss* is a fierce sorcerer with sneaky tricks. hard to beat , can summon minions , use magic , teleport from place to another , dash attack the player and more !
A Skywings' faction only formation can totally sweep the field!
In factions and heroes ships from the same faction can benefit greatly from other ship's existence!
Hope you like!
Any criticism or ideas to improve the game will help :)
I Added a new formation maneuver used to get the ships closer and focus fire, dodging some bullets + dealing more damage.
The other maneuver makes the side ships move towards the camera, avoiding damage but losing the ability to shoot.
Hope you like it :)
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