
Steam page is Live!
The steam page for the game is now Live, and you can add it to your wishlist!
The game will be released as early access on Steam and Gamejolt on 27/4.
http://store.steampowered.com/app/712530/Chamber_of_Darkness/
Next up
The Final Boss! *The Final Boss* is a fierce sorcerer with sneaky tricks. hard to beat , can summon minions , use magic , teleport from place to another , dash attack the player and more !
After a long long day of work, finally got arms to work!
Any ways I can improve it further? #screenshotsaturday
Gravity Switching in my WIP Neon parkour game.
Try the game's alpha, and give early feedback to help shape the game's future and success.
Join our discord: https://discord.gg/WavRKmnJka
Thanks in advance!
A new level that utilizes the new booster rings and is airtime focused.
I used a custom selected song to be played in-game, What songs or music would you vibe with in the game? #indiegame #screenshotsaturday #gamedev
A youtube comment suggested that the player can manually split the tether in the middle for a new anchor to swing from, what do you guys think? would this be an interesting twist?
Achievements and saving system + got some sound effects! I made 11 Achievements and planning to add more. I also got some sound effects ready, hopefully the game will be finished this week :) see you next week!
HE-19fs
Skywings' flagship, the Harpy Eagle!
Big sized, strong and fierce.
Can switch between homing and normal bullets, its shape also transforms!
I will post gameplay footage very soon, hope you will like it :)
I feel the need, the need for speed! #screenshotsaturday #indiegame #gamedev #unity3d
Ride the rhythm of the void with the Pulse Tether, my game’s version of the grappling hook, would it be better if I keep it like this where you can attach anywhere? or limit it to anchor points?












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