Moving from RPG Maker VX Ace to RPG Maker MV to create a bullet-hell extravaganza (No, I'm not really fickle, but due to the large amount of sample resources of MV tho)
Akira here!
You see, RMVXAce has very limited resources, and most of these things are just stuff that are useless to create a danmaku (bullet-hell) extravaganza. So that means unless you are a high-profile coder, you cannot do anything to change how the overworld and battle system works in VX Ace.
But in RMMV, things are much easier! There are plenty of sample plugins and assets for beginners to use, and two plugin devs, SumRndmDde and Galv, have developed two plugins that might come in handy in creating a bullet-hell / RPG hybrid, the Map Projectiles and Undertale battle system plugins! I already have these plugins in my RMMV project, so that's a good head start. There are also many other sample plugins that I might found useful in creating my game, so that means despite that I can use JavaScript to create custom plugins, newbs with almost no programming knowledge like me can alter how the game's mechanics works!
So what do you think? Please leave a comment below!
Some people I would like to ask for help:
@LUKELCS (You are making games with RMMV, so you might know a little about it)
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